A shader which displays the camera input
Overview |
Sample videos |
Downloads
This plugin is FREE - you can download it below!
The CamShader is a little plugin which can be linked to a standard C4D camera object. It then displays everything like it would be viewed by this camera. Thus you can e.g. make an object like a TV in your scene show some image sequence over time which is defined by a normal camera.
Of course you can also just use it to make nice effects like fractals or other funny patterns by directing the input camera to the output shader itself.
Available for: Windows / Mac OS X both 32 and 64 bit, for all Cinema4D Versions since 9.6+
For further information about the availability on your platform or 64-bit operating systems please contact us.
There's the possibility to change the behaviour of CamShader in such a recursion: either the normals of the objects are evaluated only once and ignored in further recursions (see "No effects" - diffusely distributed normals stay diffuse). Or the normals can be re-calulated in each recursion step which causes effects like seen on the images "effect".
Camera Shader v1.0 (R11.5) |
ZIP | 300 KB | C4D R11.5 PC32/PC64 and MAC32/MAC64 |
Camera Shader v1.0 (R9.6, R10, R10.5, R11) |
ZIP | 120 KB | C4D 9.5 - R11 PC32/PC64 and MAC32 |