Camera Shader
![]() What can I do with a camera shader?![]() The CamShader is a little plugin which can be linked to a standard C4D camera object. It then displays everything like it would be viewed by this camera. Thus you can e.g. make an object like a TV in your scene show some image sequence over time which is defined by a normal camera. Of course you can also just use it to make nice effects like fractals or other funny patterns by directing the input camera to the output shader itself. There's the possibility to change the behavior of CamShader in such a recursion: either the normals of the objects are evaluated only once and ignored in further recursions (see "No effects" - diffusely distributed normals stay diffuse). Or the normals can be re-calculated in each recursion step which causes effects like seen on the images "effect". Available for: Windows / Mac OS X both 32 and 64 bit, for all Cinema4D Versions since 9.6+ For further information about the availability on your platform please contact us. |
![]() Download Camera shader - it's free!
|
|
![]() Use camera shader to create astonishing effects within secondsJust a very simple example of the fractal effect you can do with it: |
![]() ![]() |
![]() ![]() |
Version 1.1
- Support for Cinema's Film Offset
- Scale Factors for resizing the Camera View

| Link & Description |
Filetype |
Size |
Availability |
|---|---|---|---|
| Camera Shader v1.1 Use this Version for C4D R11.5 |
ZIP |
300 KB |
|
| Camera Shader v1.1 Use this Version for C4D PRIOR TO R11 |
ZIP |
120 KB |
|
| Anaglyph Camera / Stereo Camera For a Scene File that features an automatic Anaglyph and Stereo Camera Setup, please visit our Forum and download the Scene File (provided by Thomas Chen) |
Link |






































